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Topic Started: 4 Oct 2014, 20:13 (1,429 Views)
Naturalisticc
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CUNT
Woodynator,Oct 9 2014
03:54 PM
I agree you gotta have some way to kill knights without needing 10 shooters, but this push thing has got to go.

Paralyzes are a possible solution, but there are very few servers on which they work properly. If Qut gets them to work smoothly, then go for it.

pretty much this, if you cant push knights to death, you gotta parapush them to death, unless youre 4+ people, paras are the way to kill knights with less than 4 people
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13:30 Xi: IVE TO POOP
13:31 Xi: better lose pz
13:31 Xi: and take a dump\
13:31 Xi: omg pz hurry
13:37 Xi: BACK
13:37 Xi: HIGHSPEEDPOWERSHITTING

00:26 Lady Hash: suuck my ear
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GM Valo
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Admin
Another solution could be to decrease healing capabilities on knights. I see that paras can be a solution leading to another problem. Yes, paras can be used to kill knights more easily but it will make mages more vulnerable aswell. Eventhough the para can be escaped quite easily, the mage can be drained out of mana pretty fast if another, or even more paras are shot in team fights.

Just to add that the decrease of healing would lead to knights becoming more of a team fight vocation and highlight the importance of team mates healing the blocker. Then knights could not go solo spamming exoris and uber exoris around without ever being killed.
Life is all about ASS. Everyone is either covering it, laughing it off, kicking it, kissing it, trying to get a piece of it or simply just being it.

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GM Limp
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Gamemaster
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GM Valo,Oct 9 2014
05:07 PM
Just to add that the decrease of healing would lead to knights becoming more of a team fight vocation and highlight the importance of team mates healing the blocker. Then knights could not go solo spamming exoris and uber exoris around without ever being killed.

Exactly, that's a good point. I also believe both paladins and knights are making a bit too much damage. Personally, I see knights as a team vocation, literally a tank who's a great blocker and vocation if you use it right. It shouldn't be meant to solo a whole team of mages, spamming uber exoris and being indestructable.
Happiness is a mood, not a destination

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Rahmus
Outcastian
Paralyze rune would be great if it had drained some amount of user's mana for example 1000 that is so to prevent abusing them.




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Naturalisticc
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CUNT
of course it costs mana to use it lol, otherwise it would be ridiculous Xd something like 1200 like ue could be fine?
Posted Image
13:30 Xi: IVE TO POOP
13:31 Xi: better lose pz
13:31 Xi: and take a dump\
13:31 Xi: omg pz hurry
13:37 Xi: BACK
13:37 Xi: HIGHSPEEDPOWERSHITTING

00:26 Lady Hash: suuck my ear
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Woodynator
Outcast Newbie
I guess it would make sense to decrease the knight's healing. Without that pushbullshit being a factor, they'd be pretty hard to kill. As a knight myself, id prefer the paralyze solution though ^^

Its practically what they did in rl tibia aswell in 2006 or whatever, ofcourse they also decreased mage damage with it.

Id decrease the uber exori damage also. Its almost solely used in pvp anyways. I wouldnt touch exori though.

Paladins probably could do with a little nerf aswell though... Cant say what cause I havent seen enough of them.
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Siegen
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Outcastian
Personally i don't like paralyze and if knight and paladin die so easy because of push, why then everyone makes knights and paladins ? I can't understand that ? Why theres not more mages ?
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Toni
Elite Outcastian
Siegen,Oct 9 2014
11:45 PM
Personally i don't like paralyze and if knight and paladin die so easy because of push, why then everyone makes knights and paladins ? I can't understand that ? Why theres not more mages ?

Because nobody dont try to push knights at trap etc. Or atleast i havent got pushed by anyone on my knight lol. I can just spam uber exori + mana
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Woodynator
Outcast Newbie
Id give the paralyze idea a go. Fighting on this kind of niche OT is very different from fighting on a mainstream 8.6 otserver or real tibia. There you fight 20v20 at the least, while here its mostly 5v5 or something like that. Thats why paladins and knights seem OP atm, because you focus down the mages in a 5v5 scenario instead of uselessly hitting the knight/paladin. Decreasing a knight's healing capabilities, will only hurt them when a pk party comes for a single person or when hunting stronger monsters. It wont really affect them much in a actual battle situation.

Atleast with paralyze, you can counter some lvl 80 running all around the map without being able to catch up to him because everyone runs the same speed (which I still find weird and I think should not be in the game).
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sadasdasd
Outcast Newbie
Woodynator,Oct 10 2014
09:13 AM
Id give the paralyze idea a go. Fighting on this kind of niche OT is very different from fighting on a mainstream 8.6 otserver or real tibia. There you fight 20v20 at the least, while here its mostly 5v5 or something like that. Thats why paladins and knights seem OP atm, because you focus down the mages in a 5v5 scenario instead of uselessly hitting the knight/paladin. Decreasing a knight's healing capabilities, will only hurt them when a pk party comes for a single person or when hunting stronger monsters. It wont really affect them much in a actual battle situation.

Atleast with paralyze, you can counter some lvl 80 running all around the map without being able to catch up to him because everyone runs the same speed (which I still find weird and I think should not be in the game).

Agreed woodynator,100 lvl is fast as 300 lvl... fuck logic...
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