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Paladin damage; .
Topic Started: 7 Oct 2014, 19:35 (429 Views)
Toni
Elite Outcastian
Paladin damge is fucking hilarious with this new spears and shit, you can do SHIT LOADS of damage.
Not only at high level but at lower levels too.


This is screenshot i took just few minutes ago. He only used auto attack, so there is no sd damage in this picture. He hits TOO much imo, combine auto atack damage + sd and its insane. This hits aint even that big, ive seen over 400's easily. For real, its bullshit.
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GM Limp
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Gamemaster
Super Moderator
Through calculations, that's 166 dmg per hit (not being able to include poffs).
Of course there's a massive margin of error in this case, because of few attacks and not able to count hits dealing 0 damage.

If Malific was a level 300 mage with 80 in magic level. He would do an avg of ~218 dmg per burst.

Also, just to add..
Battle Spear = Old power bolt
Golden Spear = Old c arrow

The paladin damage has not been increased this reset.
We might however consider adjusting the fighting (melee/distance) formulas.
Happiness is a mood, not a destination

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Beta
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Elite Outcastian
It looks like that because manarunes have been decreased also but yeah like i said just make ek or rp these days
Grade Beta \/

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GM Limp
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Gamemaster
Super Moderator
I made a quick program to simulate the Paladin damage.

Max dmg of Battle and Golden Spear:
http://pastebin.com/8vbw4Utf

Avg dmg of Golden Spear (including poffs and the hitchance)
http://pastebin.com/JEYKgpsH

The simulation was made with 2.000.000 throws so it's very accurate.

Everything is based on PvP attacks

With this information in your hands, you're able to interpret and analyze it in any way you want. My personal interpretation is that the dealt damage is a bit too high combined with the fast attack that paladins got. Perhaps we could look in to adjusting the formula and/or the fast-attack. Perhaps writing a fast-attack algorithm based on levels and fighting skill. Also, let me point out that I don't consider Malific damage to be high. Considering everything, he's still a level 300 and he's supposed to do a shitload of damage, I'm merely concerned about the damage a level 100-200 paladin does with a distance fighting of 100+ and I would rather have something that's more level-based instead of only skill based.
Happiness is a mood, not a destination

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Phomp
Priveleged Member
To be honest, paladin is a joke unless you are Malific. A paladin dies pretty easy, you could see it as the most balanced vocation on Outcast.
They make alot of damage, it needs 3 or 4 hits to kill it (without healing), and they can fight effectively from close range just aswell as from a distance. Knights gotta be near to make serious damage, you need a million of hits to kill it and they stink on open area.
These specific aspects of the vocations have always been there and like GM Limp said about the damage. Keep in mind paladins alot of times hit 0 damage with melee. I don't think it needs adjustments. If it would need any adjustments I would say the 'Sonar' spell takes alot of mana and oddly enough you dont hit too much with it.

Knights are the overpowered ones now. Qutor should make this server only playable by sorcerers and druids ;)
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Malific
Outcast Newbie
Good posts phomp and limp

The problem is level 100 pk pallies with 100 dist and battle spears....

Im 300 and my spears dont scale no more... bursts and wands do.. a wand hits 130-170 every hit my level.... without poofing... which means on average it hits higher.
If you dont like it on your level 200 pk mages then buy a wand ? its like 2 euro? or level maybe? I spent a week hard grinding to get 300 while you was out killing low levels for fun.
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