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| Topic Started: 13 May 2018, 14:27 (108 Views) | |
| Deca | 13 May 2018, 14:27 Post #1 |
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Outcast Newbie
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1. You told us that there are gonna be alot more teleports to go back to the city at new quests but there arent that many at all ! ![]() I would suggest one more time more teleports to go back at quests. Mostly due to that we are supposed to hunt at the new quests because its the only new "hunting spots" for us made so we would like to have an option of leaving the spawn once we are done. For example the new quest Lands of Mysticon, the beginning of the quest gives us alot of hunting spots but sadly without any option to leave it ! The first option for us is far after completing the exprune quest at the boat very far to the west. There is another suggestion to solve such problems is a teleport runes ? Wich people could use while not being in battle at a safe spot. Buying it from online shop or Ingame... 2. Elite Yetis should give atleast twice more exp for killing, same with Donkey Rider. 3. My idea to help Mages and to make them more usefull while hunting. Giving them some kind of more powerfull PVE spells wich you can only use on monsters. From my point of view having a mage while hunting is like babysitting, you have to watch out and care about your dear Mage companion because one bad move he is simply dead. 4. Giving Mages stronger manarunes from a highter level as 400-500 to help them hunt alone? 5. Special PVE summon for mages that blocks the monsters ? 6. Daily/Weekly Tasts would bring alot of fun and more interest of people playing. For example Monster kill count tasks. |
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| GM Grim | 16 May 2018, 08:23 Post #2 |
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Gamemeister
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The thought of having portals to guide players back from either specific parts of quests or at the end of quests is an interesting thought.. it would make sense for most endgame content players who have explored/done everything aside from reach the top level/skills of their vocation to have this feature implemented, so in essence I do agree with you. Not entirely sure about yetis, but I will indeed look into this. I agree completely with the mage spells, perhaps something that would decrease damage taken while he/she has mana shield disabled. It could work like a buff, also we could implement a way to ENABLE/DISABLE mana shield so it would give mages a bit more of an edge in that perspective (it wouldn't be useful for pvp, unless you were trying to get away from somebody and needed to focus all effort on running away) Mages have needed stronger mana runes for a very long time, so I agree with this without hesitation. I have to disagree with new summons for mages as it would be very hard to code so that these summons only affect monsters as opposed to players, and on top of that they would always block paths in specific situations. Tasts? I think you mean tasks, yes it would be interesting. I agree with you here, say you kill 10,000 demonic creatures during a 7 day task and get rewarded with a huge pool of experience or item from a random set. (Would cause certain spawns to because crowded and the server become just a bit more popular) Edited by GM Grim, 16 May 2018, 08:28.
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What is today if not for yesterday? Official Outcast Gamemeister. | |
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| Marie Jade | 17 May 2018, 02:33 Post #3 |
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Gowno
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Haha disagree with stronger manarunes, this days with good eq you are getting like 120 mana every 2 seconds. There is no need for stronger manarunes It would kill the ganeplay complitely in my opinion |
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| Wikary | 17 May 2018, 02:37 Post #4 |
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Outcast Newbie
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To my humble, poor, Polish opinion, I think that the quest is a quest and the expo is exp. So let's think about creating a new expo on the world. Quests should be a place where players rarely stay. What is the point if after 1-2 weeks each player knows the quest? It is not difficult then. My opinion is also that quests should be more difficult but shorter. I mean, when a new quest appears, it should always be a normal loss. Now we have such a situation that the quest appears and immediately qut turns on 0loss and we go to the quest. It takes away the sense of rivalry. I know that Joel does not show the way but running in a circle we always find a solution and we will not lose anything. It suggests introducing bushes for a druid. (rune wild growth) In brief : * new exp * shorter and harder quests * no 0 loss by starting the quest (1-2 weeks) * wild growth * Kosovo is Albanian (Kosovo je Albansko) |
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| GM Grim | 17 May 2018, 03:55 Post #5 |
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Gamemeister
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Don't get your panties in a knot just yet, just because i agree with something does not in any way mean it will happen.
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What is today if not for yesterday? Official Outcast Gamemeister. | |
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| pandemiic | 19 Jun 2018, 23:47 Post #6 |
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Outcast Newbie
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I like the tasks idea, would love to see it ingame.
Edited by pandemiic, 19 Jun 2018, 23:50.
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11:22 AM Jul 11